Advisory Board
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Fausto de Martini
Cinematics Art Director, Blizzard Entertainment
Fausto De Martini started his career as a freelancer working for advertisement companies in Brazil and got a job as a Cinematic Modeler at Blizzard Entertainment posting the Image "Marine" on CGChannel and CGTalk. Fausto is currently working as one of the Project Art Director's for the Cinematic Department at Blizzard Entertainment and he has been part of the production of world famous Cinematics for games such as "World of Warcraft", "Starcraft 2" and "Diablo 3". He has many of his personal works featured in book covers, Graphic Card boxes, ATI Graphic Cards advertisements and his work "Cosmonaut" has been used as the main advertisement image for the sculpting software Mudbox.
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Jack Fulmer
Look Development Artist, Walt Disney Animation Studios
Film work includes: Aliens in the Attic, Marmaduke, Hop, Alvin and the Chipmunks:Chipwrecked, Golden Compass, Night at the Museum, The Chronicles of Narnia: The Lion the Witch and the Wardrobe, Elektra, Garfield, Garfield Two, Scooby Doo Two: Monsters Unleashed
Broadcast work includes: CSI, CSI-Miami, Crossing Jordan, Fastlane, Buffy the Vampire Slayer, Smallville, Angel, The Dead Zone, Twilight Zone, Helen of Troy miniseries
Commmercial work: Cox Broadcasting
Awards: Jack's team won an Academy Award for their work on The Golden Compass.
Education: BA, UCLA, Economics. BA, UCLA, Psychology. Certificate studies in Digital Media at UCLA Extension. Gnomon alumnus.
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Javier Jimenez
Exec. Producer/Partner, Motion Theory & Mirada
As co-founder of Motion Theory, Executive Producer Javier Jimenez brought together directors, animators, visual effects artists, writers, and many other artists to form a more personal and agile creative studio. Motion Theory has since expanded on that original inspiration and developed into a multi-faceted production company with a unique ability to guide projects from concept to finish.
Prior to starting Motion Theory in 2000 with director/partner Mathew Cullen, Javier built an impressive body of work in feature film, video, documentary, and commercial production, working with leading studios and production companies such as Warner Bros., Propaganda, OneSuch Films, New Regency, Radical Media and Disney.
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Jonathan Berube
VFX Art Director, Blizzard Entertainment
Jonathan Berube is a VFX Art Director at Blizzard Cinematics whos work includes the original World of Warcraft cinematic, World of Warcraft Expansion 1 "The Burning Crusade", World of Warcraft Expansion 2 "Wrath of the Lich King", Star Craft Ghost, Diablo III and Spy Kids 2 "The Island of Lost Dreams".
Born in Quebec Canada, Jonathan started his creative path with a Classical Animation Filmmaking Degree from Sheridan College (Ontario Canada) and a Computer Animation Certificate from Cyclone Art and Technologies (Quebec Canada).
After working on feature films at Hybride Technology (Montreal, Canada), Jonathan joined Blizzard’s cinematic team where he assembled and founded the Matte Painting department that he still supervises to this day.
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Lance Powell
Art Director, Electronic Arts
Credits include: Medal of Honor: Airborne, Ultraviolet, Serenity, Constantine, Shrek 2, The Lord of the Rings: The Return of the King, The Postman, Contact, and Anaconda
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Neville Page
Concept/Creature Designer
Neville Page was educated at the Art Center College of Design in Pasadena California. Although his major was product design, he has always gravitated towards entertainment. With the combination of his education and personal interest, Neville has found himself involved with quite a variety of projects from creature design and sculpture to conceptual design and engineering.
Recent projects include Cloverfield, Avatar and Star Trek. Past clients have included Universal Studios, Warner Bros., 20th Century Fox, Mattel, and BMW to name just a few. He is currently involved with the new film project The Lion, The Witch and the Wardrobe. Neville has also taught at the Art Center College of Design (Pasadena and Switzerland), Otis College, Gnomon and corporate workshops.
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Robert Nederhorst
VFX Supervisor, Svengali FX
Robert began his career in 1998 at Digital Domain, where he worked on feature films such as Stealth, The Day After Tomorrow, Daredevil, Star Trek: Nemesis, Vanilla Sky, Spy Kids, X-Men, as well as dozens of commercials. He later served as a Visual Effects Supervisor at Sway Studios. After leaving Sway, Nederhorst helped open the doors at Speedshape LA, a sister office for the Detroit-based automotive visualization company.
Upon leaving Speedshape in December 2008, Robert moved to the Santa Monica offices of ReelFX as VFX Supervisor in January 2009. While there he brought new rendering technology and some additional pipeline improvements to the already successful enterprise. Currently, he is working with Svengali FX on various feature film projects.
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Sil van der Woerd
Creative Director, Digital Domain
The work of Netherlands native Sil Van Der Woerd blends film and mixed new media, live action video and dominant soundtracks to express his fictitious, atmospheric worlds. His short film “Duet” gained public attention and festival recognition, as did his follow up, “Swim.” Together the two have been shown at more than 70 film festivals worldwide and garnered close to 2 million views on YouTube. Sil’s first music video for Lolly Jane Blue, titled “Worms,” was the beginning of a collaboration between the director and the singer that resulted in the creation of visual worlds around her songs — photography, visuals, and video clips – that were projected at her live performances.
Sil also created an underwater sequence for the annual worldwide dance event “Sensation White” which was used in the event’s promo trailer and projected during the festival in 15 countries. He recently completed his second music video for Lolly Jane Blue titled “White Swan.” Sil was an artist-in-residence and instructor at Los Angeles’ Gnomon School of Visual Effects, and has created advertising pieces for clients including New Line Cinema, motion design company OneSize and others. Sil is a director on the Mothership roster, a sister company to Digital Domain. He is based in Los Angeles and holds a Fine Arts degree from the Academy of Art and Design in Arnhem, Netherlands.
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Tom Bruno, Jr.
Sr. Character Animator, Digital Domain
Tom Bruno, Jr. is a freelance character animation/previsualization artist that is based out of Los Angeles. Tom's credits incude I am Legend, Speed Racer, 2012, Transformers: Dark of the Moon, Battle: Los Angeles and TRON: Legacy.